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Little Nightmares II excels at creating a truly eerie atmosphere that'll stay with you even after you've put your controller down.
Being placed in a world akin to a setting kids might be whisked away to if they were transported to a nightmarish version of their own imagination -- by that interdimensional beast that lives underneath their floorbirds -- it's, yeah, terrifying.
Being almost double the length of its predecessor, Little Nightmares II is a larger, more disgusting beast that is essential to gamers that are intrigued by the morbid. Whether you enjoy art, cinema, or games that explore themes of the grotesque, there are not many examples of it being done this well.
Little Nightmares 2 is a game where the central theme is escapism through the journey of Mono and Six. The title will explore the consequences of living a life full of distractions while hiding from the painful truth of existence. Undoubtedly a great game that despite its short duration, will keep you tense and will make you think a little to solve its puzzles.
Little Nightmares 2 is an ambitious, thrilling sequel that occasionally reaches just beyond its grasp, but stays engrossing and terrifying the whole way through.
Little Nightmares 2 is undoubtedly unmissable. [...] The insidious nature that carries its twisted aura throughout the campaign, ensures to encapsulate apprehension, awe, disgust, dismay, hatred, panic, abhorrence and terror.
A Nintendo Switch copy of this game was provided for review purposes.
Little Nightmares II is out February 11 on Nintendo Switch, PlayStation 4, Xbox One, and PC for £29.99.
A top effort, and we’re already looking forward to Little Nightmares 3.
Little Nightmares II builds greatly upon what the first title achieved, and pushes with great effort to accomplish even more in its setting, design, and gameplay - and it absolutely succeeds in every area of the game.
Whether you're a seasoned survivor or an all-new player, you'll have a thrilling time with the sequel. It's ideal to start from the beginning, but it's not mandatory – this freaky story stands on its own.
Little Nightmares II builds on the original's macabre formula of unsettling imagery and clever puzzles by crafting more diverse environments and expanding the player's toolset for solving and escaping tense situations.
Little Nightmares II once again takes you on a disturbing journey through a vividly realized world.
Tarsier returns with another slice of horror that's just about glorious enough to make up for the frustrations.
Despite some rather annoying trial-&-error sections and puzzles which feel a bit too easy, Little Nightmares 2 managed to excite us from start to finish. Visuals are great, sound design is awesome, gameplay offers a fair amount of variety and the environmental story-telling again works excellent. Sadly this scary adventure is already over after roughly seven hours.
This impressive follow-up builds on its predecessor with emotional gut punches and unnerving visuals that stick with you
Little Nightmares 2 makes some major quality of life and gameplay improvements while still delivering plenty of scares to keep players on edge.
Little Nightmares 2 succeeds in building on the foundation that the original game laid out. The folks at Tarsier Studios have expanded on the story and lore with new characters and settings, added gameplay mechanics that don’t overcomplicate the action or bloat the pacing, and proven themselves worryingly imaginative when it comes to thinking up dastardly denizens of a perfectly grim world.
If you enjoy dark stories, difficult gameplay and the original game, Little Nightmares 2 is absolutely a must-play dark fairytale that you shouldn’t miss out on (if you can help it)! LN2 is a triumph for Tarsier Studios, but definitely needs to rethink accessibility.
A fantastic sequel soaked in atmosphere and tension. Little Nightmares II surpasses its predecessor far beyond what anyone would have expected. An outstanding finale which stretches from the finale boss fight from the closing credits will have fans desperate for a third installment.
Little Nightmares II is a great continuation of the grotesque exploration puzzle series. The game is a solo adventure, yet you’ll be joined by the protagonist of the previous game, both working together to discover the reason behind the strange signal and put an end to its hypnotic control. Some parts can get frustrating when trying to run away or solve a puzzle with a timer before you get slaughtered, but this only leads to a lot of satisfaction upon completion. Aside from a few issues with the controls, there’s very little to complain about within this brilliant no hand-holding horror game.
Whereas the apple doesn’t fall far from the tree in terms of the gameplay, the updated visuals, immersive sound, confusing yet interesting story, and new gruesome freaks, all combine to ensure that after playing Little Nightmares II, you’ll be having ‘Little Nightmares’ of your own…
Little Nightmares 2 is bigger and better than the original, offering up a larger world to explore and all new enemies waiting to devour you.
Little Nightmares II is a true evolution from the first game. Tarsier Studios has done a fantastic job in creating a world that’s even more terrifying, brought to life with absolutely sublime art and sound.
Not only does Little Nightmares 2 live up to its name, but it also improves on nearly every aspect of the first game. Players may run into a few frustrating hiccups along the way, but exploring this horrific world with Mono and Six is immensely satisfying. At the end of the day, I'd recommend this one to any fan of surreal horror stories with emotional twists, though you might have trouble sleeping when it's all said and done.
Little Nightmares 2 improves upon the original with more terror, better puzzles, and a fantastic atmosphere. Fans of horror or puzzle games shouldn't hesitate to pick this one up.
An amazing little horror game that can be as frustrating as it is brilliant.
Little Nightmares 2 makes every single moment count to craft a truly unsettling experience and to wordlessly deliver an expertly paced and impactful story.
Little Nightmares II tells a beautiful yet fragile story of friendship, sadness, and searching for the light among the darkness. The puzzles are well-designed, the music is stunning, and the visuals are on another level.
Tarsier Studios has created a dark and depressing world like no other. A gripping tale of adversity that has you begging for more. Little Nightmares II is the light at the end of the tunnel that you never knew you needed.
That same distortion and monstrous-like exaggeration of previous may be out in full force once again, but Little Nightmares II succeeds on its bolder and more refined continuation from the 2017 original.
With a presentation that will give you the creeps, a premise that's still very original and a gameplay formula that adds some welcome improvements, Little Nightmares II has every ingredient to make fans that liked (feared?) the first game love this one too.
Little Nightmares 2 is a decisive step forward for Tarsier Studios. The art style is set to an high standard, but the gameplay noverlties don't all work perfectly. It remains a fascinating adventure, a must for anyone who loved the first Little Nightmares.
Little Nightmares 2 brings a tremendously beautiful artistic mix and sound design, filled with very fun puzzles and some refreshing elements to gameplay, yet however, we still see some issues from the first game returns here and a missed chance for co-op gameplay
Despite some frustrating combat and platforming issues, Little Nightmares II is better than its predecessor in every way. Don't miss it.
Little Nightmares II arrives as a sequel that delivers a dark adventure full of puzzles and feels like a journey through a charming nightmare. Being that it is so similar to its predecessor, you should also expect the same setbacks, such as short duration, clunky controls and poor replayability.
A thoroughly entertaining work of video game art that improves mechanically on the original and proves thought-provoking in terms of more than just the puzzle-solving.
Little Nightmares II improves on the first game's formula in every way: better narrative, more varied puzzles and gameplay, better design overall. It still suffers from the experience only lasting a handful of hours, but it's definitely a worthy one.
If you enjoyed the first Little Nightmares, you’ll most likely enjoy its sequel as well, while newcomers will also find a good experience.
Little Nightmares II has far surpassed the original, and it holds true that this series remains one of the most terrifying and emotionally provocative experiences you will ever face! Once again Tarsier Studios have enthralled me, gripping me for a solid 9 hours straight playthrough that I just could not step away from. I have experienced loneliness, companionship, hope, joy, despair, terror and betrayal. Overall, I feel like my heart has been ripped out, but I would willingly go through it all again. If I had to find fault with anything, the controls can be a little cumbersome and may take some getting used to, and at times my jumps did not quite land the way I wanted. I only encountered one bug where a hatch would not open by a checkpoint, but this was easily resolved by restarting from that point. Will I be revisiting? Yes, it appears I truly am a masochist, but there are collectible, wearable hats and sorrowful glitches I must go back for. I am sure this is not the last we will see of Six and Mono’s story, and I am genuinely excited to see what comes next!
Little Nightmares 2 is an absolutely brilliant puzzle platformer, with just enough creepy to keep you on the edge of your seat. An excellent step-up from their first outing, Tarsier Studios has created a phenomenal world, tackling incredibly adult concepts from the perspective of a child.
Little Nightmares II is one of those "experience" kind of games. It is similar to titles such as Journey and Abzu, where it's all about the journey, not the destination. Little Nightmares II revels in its use of compelling level design to tell a deep and saddening tale of discovery. The stealth sections in particular provided some truly intense moments, with the world of Pale City always providing a constant, creepy atmosphere. My time spent exploring dark hallways, brooding corridors, and creepy streets will be something I'll always remember.
Little Nightmares II is nothing less than engaging from start to finish, with superb pacing, entertainingly varied level design and excellent graphics and performance. Its only real flaws are based on the imprecision that comes with all games in its sub-genre, as well as a few sections that feel more about trial and error than reactive survival. In our view, though, this doesn't detract from a far superior sequel and one of the best cinematic platformers we've had the privilege of enjoying. A real stylish treat.
Little Nightmares II is easily going to be one of the best games of 2021. Its horror themes weigh on the player throughout the entirety of the adventure to a climax that will leave you breathless. Pacing through the various puzzles creates a nice balance of linear game design and subtle exploration. It's a game that anyone can get through if they can stand to be scared a little, but the trial-and-error approach makes it an easy recommendation to gamers of all skill levels.
Little Nightmares II's ambition makes the original look like its introduction, and although this added ambition contributes to some of its frustrations, they ultimately don't prevent it from becoming even more clever, gripping and chilling than its predecessor.
Little Nightmares 2 is a game that pulls together every aspect of a game's presentation and pulls it off miraculously. Everything here is amplified from the original and moments feel like true cinematic wonders, unlike anything you have seen before. Combat doesn't always work, but the whole package is truly impressive and a showcase of the talent Tarsier Studios possess.
Little Nightmares 2 is a horrifying journey that occasionally loses its way
Little Nightmares 2 is a superb puzzle-platformer that'll worm its way into your brain and stay there.
Little Nightmares II isn't content with just iterating on its predecessor, instead improving on it in practically every way. The puzzles are challenging and rewarding, combat surprisingly functional, and the imagery is as striking as ever. While trial-and-error design bogs down Little Nightmares II considerably, it's far and away a better game than the original.
Little Nightmares II is bigger and bolder, which builds upon the foundations from the first game. The game is host to a disgusting, decaying world that opens up as you progress through each chapter. Its inhabitants will haunt your dreams for days and the emotional connection it draws between Mono and Six with absolutely no dialogue is powerful. It is worth noting that certain combat encounters and high stakes moments can become troublesome and do provide occasional road blocks which prevent the game from reaching its full potential. As it stands though, Little Nightmares II is a thrill ride filled with visually striking moments of pure nightmare fuel, which may invite you to leave your lamp on for the foreseeable future.
Little Nightmares II is worth experiencing for its art direction alone, although its hand cramping controls can be an obstacle at times. The title relies far too heavily on trial and error, which frustrates, but many of its encounters will live with you long after the credits roll, and so it's successful at creating a lasting impression. It's a stiff and rigid release, but its puzzles are constantly reinventing themselves, and each frame draws you in with its surreal and unsettling imagery.
Little Nightmares 2 is made up of creatures that would even keep the worst of demons up at night, waking up in cold sweats of terror too afraid to sleep alone in the dark.
Franklin Roosevelt once famously said that we have nothing to fear but fear itself. Then again, he was never chased by the oversized head of a giant schoolmarm with a serpentine neck. It’s just one example of the many surprises that Little Nightmares II has in store for players who wander into its bizarre and melancholic world. If you love creepy adventure thrillers with puzzle platforming to boot, this is one nightmare you’d want to tuck into.
Little Nightmares 2 is a little too short but it offers a great horror with some stealth and platforming.
With an excellent blend of horror and puzzles, Little Nightmares 2 is a homerun for Tarsier Studios and Bandai Namco Entertainment.
Little Nightmares 2 is a sequel that ups the ante on everything from the gameplay to the nightmares themselves.
Tarsier's horror sequel is a lean and twisted platformer with an eye for the grotesque
A perfect sequel. Expanding on what worked last time, improving what did not work, adding ideas that were missing, and taking the story to places we have never seen before. As a fan of Little Nightmares, you could not ask for more.
Little Nightmares II is based on the relationship between Six and Mono, both from a narrative and a gameplay perspective, and there will be heart-pounding situations where you will come to wonder how much you are willing to push yourself to get both children safe from this spiral of pure terror. If you enjoyed the original game, this new chapter is another little gem worth buying.
Little Nightmares 2 is another incredible trip into the horrible world that Tarsier Studios has created.
It's rather obvious, but if enjoyed the first Little Nightmares then you will enjoy the Little Nightmares II. While some new elements have been added it is more of a next chapter to the story than a full blown sequel. The attention detail is incredible, bringing the story to life without a single spoken word. It's unsettling, creepy, darkly amusing, and at times a little frustrating, but immensely enjoyable. Another little, slime covered gem from Tarsier Studios.
With Little Nightmares 2 Tarsier Studios has once again dreamt up a wonderfully unnerving world filled with grotesque and fantastical creatures that is a horrifying pleasure to explore.
Chase sequences and the overall ambiance are as bone-chilling and thrilling as ever, while puzzles are even more challenging and satisfying to complete thanks to the tragic duo of Mono and Six. Even if you aren’t a horror fan, I’d highly recommend you play Little Nightmares II, as it currently sits as my favorite game of 2021 so far.
Little Nightmares 2 is a superb sequel that carries on the impressive tone of the original, but improves in all key areas. This isn’t explosive horror, there’s no gore or torture, and for the most part you’re jumping onto levers, solving puzzles, and climbing up furniture, but that doesn’t mean Tarsier hasn’t created a standout horror experience.
GOOD - Little Nightmares II is a delight to play, but its weak narrative and overarching goal dissuade from a wonderfully immersive world. Running away from big bad enemies and solving frantic puzzles in dark rooms are incredibly fun and surprisingly addictive. The game is fairly small with a very short campaign spread over three or four main locales (hopefully future DLC will alleviate this feeling). The game’s reliance on external sources for lore is also a bit disappointing. Fortunately, the minor caveats are forgotten courtesy of the wonderfully scary and well thought out world on offer. Little Nightmares II is a wonderfully scary delight, a great addition to the Little Nightmares Collection, and is a must play for anyone who enjoyed the first title.
It's worth pointing out that few other studios have the confidence to take this approach to horror: not to jolt you with sudden frights or to ration your ammunition, but to probe and puncture your emotional ease by putting foulness in such close proximity to the childish.
“Little Nightmares 2″ shattered my expectations. I expected something scary, but the impeccable sound design, terrifying enemy encounters and clever puzzles make it worth revisiting, even after completion. This nightmarish experience has a lot to offer. Just don’t expect to get much sleep after playing.
Little Nightmares II often manages to recapture the unsettling essence of Tarsier Studios' original game, but almost every attempt to expand the formula falls flat, resulting in an experience as lumpy and misshapen as the game's shambling monstrosities. If you loved the original Little Nightmares and need to know what happens to Six next, this sequel might be worth your time, but more fair-weather fans may regret reliving this particular bad dream.
With its delightfully scary monster designs and ominous atmosphere, Little Nightmares II stands out as a truly unique horror experience. Sure, it falters in some of its puzzles and clunky controls, but it makes up for it with its art and level design.
Little Nightmares II doesn't break the mould established by its predecessor but it improves on it in a number of small ways while introducing fans to a new cast of creepy characters to be kept up at night by
Little Nightmares II builds on its predecessor as a sequel should, expanding the scope of the universe both in terms of lore and mechanics. Little Nightmares II is one of 2021's first must-play titles.
Little Nightmares II is a gem of a game that successfully builds on everything that made the first one great. It's a short but well-polished and atmospheric horror-platformer that oozes with creepy charm. While its core physics-based platformer gameplay hasn't seen many radical changes, the setting, storytelling, and world-building alone make it worth experiencing. If you're a fan of the first entry or the likes of Limbo or Inside, LM2 is well worth the adventure … if you dare.
Despite contriving its fair share of unsettling moments, Little Nightmares II is a disappointing follow-up to one of 2017's most pleasant surprises. It might be a bigger game than its forebear, but it certainly isn't better.
Little Nightmares II is a wonderful sequel that adds unnecessary combat to the mix. The journey is still worth pushing through just to experience the horrors the team has delivered. I love these type of games as it stimulates that certain part of my brain that creates a sense of discomfort while also letting me solve puzzles to stay alive. The lighter price point and promise of next-gen updates also make it worth your time. Don’t miss out on the first genuinely disturbing game of 2021.
Cyberpunk 2077 is the ultimate power fantasy. A video game that takes the best of modern RPG, first-person shooter, stealth, and the open world and masterfully blends it into a single product. If Skyrim and GTA V marked a before and after for their genres at the beginning of the 2010s, Cyberpunk 2077 is called to do the same from this 2020.
Beyond the bombast and the bugs, Cyberpunk 2077 has a very human heart
And it is precisely for this reason that, despite all the technical problems of the production, we cannot in any way fail to assign a vote of excellence to the work of CDPR: the defects will disappear over time, but already now Cyberpunk 2077 is a title which undoubtedly deserves a place of honor in all players' library.
An open world you can get lost in and continue finding new things to do
It's definitely feels like with Cyberpunk 2077 CD Projekt RED tried to tell a really meaningful story, while using as a backdrop truly a unique setting. And all the while the developers made sure that the game still feels approachable by all kind of people, and that it presents itself with insane graphical fidelity painting an image of an eerily realistic world of tommorow. We doubt there's too many people who don't believe in CD Projekt RED, but in case you're one of them, be warned - Cyberpunk 2077 is something that will change the way you look at the gaming industry as a whole.
Cyberpunk 2077 isn’t perfect, but it is ambitious. It marries a gripping story with a huge open world absolutely dripping with atmosphere; one in which, after fifty hours of gameplay, I still feel like I’ve only scratched its surface. Even now I’m itching to jump back in and complete yet more side jobs, not only because they’re enjoyable, but also just in case they offer V more options when it comes to ending their story.
Cyberpunk 2077 has standout side quests and strong main characters, though its buggy, superficial world and lack of purpose bring it down.
A remarkably well-executed open world game whose greatest heights exceed its deepest failings.
Cyberpunk 2077 is a new masterpiece from CD Projekt RED, a huge, dense, vibrant, colorfoul and dark Sci-Fi RPG that any fan of the genre should step in. First because it will provide the sensation that the story really depends on you choices and that you have everything you need for your playstyle. Then because streets, stores, buildings, inhabitants of Night City won't get out of your head easily. You'll be happy to interact with Keanu Reeves, but the real star is this city and all it provides in terms of atmosphere, game mechanics and stories.
Although there still exist a lot of technical glitches, Cyberpunk 2077 stands out in terms of cyberpunk concept, story-telling, characters, level-design, combat, and so forth. It's a pleasure to spend hundreds of hours in the Night City, and I believe it would be one of the greatest open-world RPGs in the next decade.
It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to me.
What Cyberpunk 2077 lacks in core campaign length, it makes up for with depth and soul, offering a world of intrigue and violence unlike any other.
The dark future certainly looks promising, thanks to the collective imagination of the team at CD Projekt Red, which seems to know no bounds. Cyberpunk 2077 certainly took a while to come to our hands, but be glad it’s finally here, for it is here to stay for a long time to come. And it certainly did not disappoint.
Early Impressions Discussion: They should have delayed this game even more
One word: undercooked
Cyberpunk 2077 is one of the greatest RPGs of the generation. We love Night City, its characters and great writing for every mission. It is also one of the best looking games out there (if your PC is powerful enough).
Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.
A more emotive and engaging title is hard to find.
Cyberpunk 2077 always had a danger of becoming a case of style over substance and we’ll leave the final judgement on that until later. In terms of the environments, characters quests, and gameplay options though there’s little sign of Projekt CD Red trying to take a shortcut.
Some nice characters and stories nested in an astounding open world, undercut by jarring bugs at every turn.
Groundbreaking, but not quite as much as you're hoping it is. Cyberpunk 2077 doesn't surpass its brilliant influences, but in Night City, Johnny Silverhand, and its chilling vision of hyper-capitalism, it claims territory of its own.
Cyberpunk 2077 is dad rock, not new wave
Frankly, Cyberpunk 2077 is the best video game I've ever played
Cyberpunk 2077 is staggering, overwhelming, and even surprising at times in its spectacle. Although my first dozen hours with the game has been marred by easy-to-fix problems, Nighty City, along with all it offers and all that call it home, makes for an intoxicating escape. Here's hoping the next one hundred hours are as utterly compelling.
When Cyberpunk's grim setting and mix of gameplay systems land, it is a powerfully impressive experience - sprawling, dense, clever, witty, and most importantly damn good fun. Other times, it has all the charm of a moody, edgy teenager.
Absolutely stunning action game with a lot of content, deep RPG progres and dialogue. Another master-piece from CD Projekt Red!
An ambitious, maybe over ambitious, thrilling ride that falters when it comes to execution. The developer's strength shines through the world building and production, resulting in a unique mix that is let down by a myriad list of technical and AI problems.
Ultimately, it feels like Cyberpunk 2077 is a fitting bookend for the previous generation of games and a strong starting point for current-gen. Now it's time to start innovating again.
Cyberpunk 2077 traces a new path for the open-world RPGs, telling a thought-provoking story about the dangerous drifts of humankind.
The most important thing that everyone needs to know about Cyberpunk 2077 is that while it’s imperfect, it is without a doubt a superb game.
CD Projekt Red has set a new standard for what can be achieved in this sandbox. Cyberpunk 2077 is taking open-world gaming to the next generation.
Cyberpunk 2077 is a wild journey within an incredibly fascinating setting; some technical uncertainties destined to disappear and a partial repetitiveness limit its glory, but overall it is an adventure worthy of William Gibson himself. Cyberpunk 2077 allowed me to finally feel immersed in that pen & paper RPG I discovered in 1988, pouring rain clouding my view in a kaleidoscope of neon signs, just as I had imagined while leafing through those pages. Some may not consider it a perfect game, but I do.
I’m V and the game is Silverhand - I can’t get Cyberpunk 2077 out of my head. I’ve had it a week and played 70 hours, which is probably about as healthy as scooping out my face and replacing it with electronics, but it didn’t feel like work. Like a digital personality loaded onto a biochip, it felt like stepping into another life for a while. It’s a life I can’t wait to relive.
It might not reinvent the genre in every aspect, but for a fantastic story, an insanely detailed word, and brilliant dialogue, you’ve got to try it.
Cyberpunk 2077 is definitely a technological wonder in the world of video games proving that CDPR has reached unprecedented heights that we could never imagine. They went above and beyond everything they have ever created in the Witcher series.
CD Projekt Red has created a triumphant RPG experience with Cyberpunk 2077, yet it often falters under the weight of its own ambition thanks to inconsistent writing and narrative
In the midst of such intense anticipation and scrutiny, it’s easy to get carried away with what Cyberpunk 2077 could have been. The final experience might be more familiar than many predicted, with plenty of elements that aren’t perfect, but it’s dripping with detail and engaging stories. With so much to see and do, Cyberpunk 2077 is the kind of RPG where you blink and hours go by, which is just what we need to finish off 2020.
Cyberpunk 2077 is an open-world masterpiece that features some of the most immersive and liberating storytelling this industry has to offer. With full freedom to choose V's personality, looks, and gameplay style, Cyberpunk 2077 gives the player an unrelenting amount of control in a world that delivers dozens upon dozens of hours of high-quality content. Cyberpunk 2077 is a mammoth achievement and solidifies CD Projekt RED's place at the top of the pile.
Please note: This game has significant disparities in performance, player experience, and review scores between the PC, next-gen consoles, Xbox One, and PS4 versions.
The OpenCritic team and several critics suspect that the developer, CD PROJEKT RED, intentionally sought to hide the true state of the game on Xbox One and PS4, with requirements such as only allowing pre-rendered game footage in reviews and not issuing review copies for PS4 and Xbox One versions.
This notice will be taken down in February 2021.
I have finished Cyberpunk but I will not have a review up today as I could not comply with CDPR"s embargo requirement that prohibited us from using our own recorded gameplay in the review. Instead, we were told to use b-roll, which is basically trailer footage.Fabian Mario Döhla (CDPR PR) regarding reviews being on the Day 1 patch or not (getting conflicting info regarding this so take it with a grain of salt):
Reviews should not be vehicles for rolling out more marketing material, so I'll put my review up when I'm able to show you the reality of the game with my own footage.
I'm also disappointed that no console review code was provided to any outlet...
Console games are often reviewed without their day one or even day zero patches, so Cyberpunk would not have been special in this regard. Its really lame that no reviewer can tell you how this game runs on console on the review embargo.
I absolutely love this game and I think CDPR did extraordinary work, but its clearly unfinished at this point and no review relying on trailer footage alone can properly convey that.
They are not - a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update.Toms Hardware Performance Review:
The minimum GPU listed is a GTX 780, with GTX 1060 6GB recommended for 1080p high, RTX 2060 for 1440p ultra, and an RTX 2080 Super for 4K ultra. Then there's the ray tracing additions, with the RTX 2060 listed as the minimum for 1080p and RT medium, 3070 for 1440p and RT ultra, and 3080 for 4K RT ultra. Based on what we're seeing, it looks like those recommendations are for 30-40 fps.
Areajugones - Víctor Rodríguez - Spanish - 9.5 / 10Video Review - Quote not available
Cyberpunk 2077 is the ultimate power fantasy. A video game that takes the best of modern RPG, first-person shooter, stealth, and the open world and masterfully blends it into a single product. If Skyrim and GTA V marked a before and after for their genres at the beginning of the 2010s, Cyberpunk 2077 is called to do the same from this 2020.
The game may not be perfect but given CD project Red's reputation for fixing and updating games Cyberpunk has a bright neon-lit future. It can proudly sit among its influences of Ghost in the Shell, Blade Runner and Neuromancer (as well as games like Deus Ex, System Shock) with its augmented head held high.
It's been a long wait, but the end result is a massive sprawling RPG with an incredible story, heart-pounding action, solid mechanics and customisation, offering you unparalleled player choice in a deep, atmospheric world that I can't wait to plug myself back into.
Cyberpunk 2077 is a victim of bloat, but you can choose to ignore a lot of it and take in the sights. That's where Night City is at its best, and I sincerely suggest that you take your time going through it, as rushing will only lead to disappointment. Even just strolling through though though, you'll probably be left wanting more.
We could wax lyrical about how good this game is for another ten years, and we still think the conversation would be relevant - so yes, we think Cyberpunk 2077 is the game of the decade. This is an event, and a big moment in gaming, because the brilliant Cyberpunk 2077 is laying down the stepping stones for greater feats in the future.
Enternity.gr - Nikos Papakonstantinou - Greek - 9.5 / 10Video Review - Quote not available
CD Projekt RED is willing to take an even bigger risk and dare something very different, combining elements that they have proven to know well and elements which they have no previous experience in.
Exceptional characters, heartfelt storytelling and enjoyable action threaten to be engulfed by endless bugs and hasty, uneven design.
And it is precisely for this reason that, despite all the technical problems of the production, we cannot in any way fail to assign a vote of excellence to the work of CDPR: the defects will disappear over time, but already now Cyberpunk 2077 is a title which undoubtedly deserves a place of honor in all players' library.
Measured against the extreme expectations, Cyberpunk 2077 can't fulfill any of them. But all in all, despite the countless small weaknesses and inconsequences, with interesting characters, great story and dialogues or the freedom concerning gameplay, CD Projekt delivers a unique and great RPG that every fan of the genre needs to play.
Cyberpunk 2077 proves that the developers have improved their skills since fantastic The Witcher 3. It is an excellent action RPG that would benefit from a longer delay to polish the various issues. However, no amount of bugs can diminish the immense pleasure of exploring this world.
The era of the PlayStation 5 and the Xbox Series X has arrived, but Cyberpunk 2077 is currently running on those next-gen platforms via backwards compatibility. A true next-gen update isn't due until sometime in 2021. That means CD Projekt Red developed a game for three platforms, and it's running on an acceptable level on just one (PC), provided you have the hardware. That is just plain ridiculous.
An open world you can get lost in and continue finding new things to do
Cyberpunk 2077 is of massive ambition, and the characters in it are brilliantly written and performed.
It's definitely feels like with Cyberpunk 2077 CD Projekt RED tried to tell a really meaningful story, while using as a backdrop truly a unique setting. And all the while the developers made sure that the game still feels approachable by all kind of people, and that it presents itself with insane graphical fidelity painting an image of an eerily realistic world of tommorow. We doubt there's too many people who don't believe in CD Projekt RED, but in case you're one of them, be warned - Cyberpunk 2077 is something that will change the way you look at the gaming industry as a whole.
This is an outstanding and highly enjoyable game, but take your time with it, do all the side missions (think of them as extensions of the main quest, in fact) and don’t rush the main storyline. You should absolutely take the earliest available opportunity to explore Night City and everything it has to offer. From the visuals to the music to the vibe, it’s a superb experience and one I am looking forward to spending a lot more time with.
Cyberpunk fascinates with its story and characters, but presents itself in a partially desolate state on consoles.
Cyberpunk 2077 isn’t perfect, but it is ambitious. It marries a gripping story with a huge open world absolutely dripping with atmosphere; one in which, after fifty hours of gameplay, I still feel like I’ve only scratched its surface. Even now I’m itching to jump back in and complete yet more side jobs, not only because they’re enjoyable, but also just in case they offer V more options when it comes to ending their story.
Cyberpunk 2077 has standout side quests and strong main characters, though its buggy, superficial world and lack of purpose bring it down.
A remarkably well-executed open world game whose greatest heights exceed its deepest failings.
Cyberpunk 2077 is a new masterpiece from CD Projekt RED, a huge, dense, vibrant, colorfoul and dark Sci-Fi RPG that any fan of the genre should step in. First because it will provide the sensation that the story really depends on you choices and that you have everything you need for your playstyle. Then because streets, stores, buildings, inhabitants of Night City won't get out of your head easily. You'll be happy to interact with Keanu Reeves, but the real star is this city and all it provides in terms of atmosphere, game mechanics and stories.
[OpenCritic note: Gianni Molinaro separately reviewed the next-gen (10) and current-gen (4) versions. The scores have been averaged.]
Cyberpunk 2077 is the cyberpunk game of my dreams, it provides one of the most highly detailed environments I’ve ever seen, with an incredibly expansive and immersive narrative.
Cyberpunk 2077 is a great game, but it could have been an incredible game that defined a generation. Instead, it falls victim to its own ambition and the industry's constant desire to push, push, push it out. In its current state, it's not for the faint of heart, and even hardcore Cyberpunk fans may struggle to stay interested amidst all the crashes and issues. If you have yet to pick it up, wait a few months and you could very well be treated to the experience we were all hoping for at launch.
Although there still exist a lot of technical glitches, Cyberpunk 2077 stands out in terms of cyberpunk concept, story-telling, characters, level-design, combat, and so forth. It's a pleasure to spend hundreds of hours in the Night City, and I believe it would be one of the greatest open-world RPGs in the next decade.
It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to me.
What Cyberpunk 2077 lacks in core campaign length, it makes up for with depth and soul, offering a world of intrigue and violence unlike any other.
The dark future certainly looks promising, thanks to the collective imagination of the team at CD Projekt Red, which seems to know no bounds. Cyberpunk 2077 certainly took a while to come to our hands, but be glad it’s finally here, for it is here to stay for a long time to come. And it certainly did not disappoint.
Early Impressions Discussion: They should have delayed this game even more
One word: undercooked
Despite a few flaws, Cyberpunk 2077 is one of the most consistently astounding pieces of media I've ever had the pleasure of consuming.
Cyberpunk 2077 is one of the greatest RPGs of the generation. We love Night City, its characters and great writing for every mission. It is also one of the best looking games out there (if your PC is powerful enough).
Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.
Cyberpunk 2077 is like an addictive, huge, impressive braindance, where the feelings are real, while sometimes you see the puppet strings. It's an ambitious RPG, where narration, decisions and dialogue are far more important than combat, wrapped around a lot of fun, but usual and not always perfect, action mechanics. Engaging and marvellous to play, Night City on high-end PCs is stunning to see and super stylish. Cyberpunk 2077 is worth the wait, because the adventure of V and Johnny Silverhand is greater than the sum of its parts.
Cyberpunk 2077 offers a great sci-fi experience in which you can get lost for hours. It is not a revolutionary title in its genre, but it brings fresh changes. Whether it's new tasks, well-written dialogues, and characters, good stylized graphics, or very pleasant controls. Decision-making constructions leave you free where you need them. Conversely, they bind you in places where it is important. Everything fits together thanks to that. And if you were afraid that Cyberpunk 2077 would be a debacle. Throw this worry behind your head. Enjoy Night City to the fullest!
I haven’t fallen in love with playing Cyberpunk 2077, but I haven’t loathed it either. Some moments have been exciting or moving, while others have just felt like stuff to do.
A more emotive and engaging title is hard to find.
Cyberpunk 2077 offers an experience that players who love the genre should definitely try despite the bugs and big problems it contains.
A stunning achievement in open world gameplay but one whose tonal inconsistencies and weak narrative undermines what could have been an all-time classic.
Some nice characters and stories nested in an astounding open world, undercut by jarring bugs at every turn.
Groundbreaking, but not quite as much as you're hoping it is. Cyberpunk 2077 doesn't surpass its brilliant influences, but in Night City, Johnny Silverhand, and its chilling vision of hyper-capitalism, it claims territory of its own.
I fell in love with Night City, warts and all. If its many bugs can get ironed out, Cyberpunk 2077 is a potential Game of the Year candidate. Here’s hoping that CD Projekt Red can quickly push out fixes.
Cyberpunk 2077 is huge, steeped in sex, satisfying shooting, and the expansion of individual elements delights. It's one of those productions you want to get ing into to get to know its charms and enjoy every moment in Night City.
Cyberpunk 2077 is dad rock, not new wave
Frankly, Cyberpunk 2077 is the best video game I've ever played
Cyberpunk 2077 is staggering, overwhelming, and even surprising at times in its spectacle. Although my first dozen hours with the game has been marred by easy-to-fix problems, Nighty City, along with all it offers and all that call it home, makes for an intoxicating escape. Here's hoping the next one hundred hours are as utterly compelling.
We're still playing Cyberpunk 2077 in order to bring you a finished review, but it's impossible to recommend picking this game up at launch on PS4 or PS4 Pro. On PS5 via backwards compatibility, there's still fun to be had - a glimpse of the game's excellent potential - but even then, it's crippled by bugs and crashing issues. There's something truly special at the core of Cyberpunk 2077, but in its current state, it's simply not good enough. So far, a colossal disappointment.
When Cyberpunk's grim setting and mix of gameplay systems land, it is a powerfully impressive experience - sprawling, dense, clever, witty, and most importantly damn good fun. Other times, it has all the charm of a moody, edgy teenager.
Absolutely stunning action game with a lot of content, deep RPG progres and dialogue. Another master-piece from CD Projekt Red!
An ambitious, maybe over ambitious, thrilling ride that falters when it comes to execution. The developer's strength shines through the world building and production, resulting in a unique mix that is let down by a myriad list of technical and AI problems.
Ultimately, it feels like Cyberpunk 2077 is a fitting bookend for the previous generation of games and a strong starting point for current-gen. Now it's time to start innovating again.
Spaziogames - Italian - 9.5 / 10Video Review - Quote not available
Cyberpunk 2077 traces a new path for the open-world RPGs, telling a thought-provoking story about the dangerous drifts of humankind.
The most important thing that everyone needs to know about Cyberpunk 2077 is that while it’s imperfect, it is without a doubt a superb game.
CD Projekt Red has set a new standard for what can be achieved in this sandbox. Cyberpunk 2077 is taking open-world gaming to the next generation.
Cyberpunk 2077 is a wild journey within an incredibly fascinating setting; some technical uncertainties destined to disappear and a partial repetitiveness limit its glory, but overall it is an adventure worthy of William Gibson himself. Cyberpunk 2077 allowed me to finally feel immersed in that pen & paper RPG I discovered in 1988, pouring rain clouding my view in a kaleidoscope of neon signs, just as I had imagined while leafing through those pages. Some may not consider it a perfect game, but I do.
I’m V and the game is Silverhand - I can’t get Cyberpunk 2077 out of my head. I’ve had it a week and played 70 hours, which is probably about as healthy as scooping out my face and replacing it with electronics, but it didn’t feel like work. Like a digital personality loaded onto a biochip, it felt like stepping into another life for a while. It’s a life I can’t wait to relive.
It might not reinvent the genre in every aspect, but for a fantastic story, an insanely detailed word, and brilliant dialogue, you’ve got to try it.
CD Projekt Red has created a triumphant RPG experience with Cyberpunk 2077, yet it often falters under the weight of its own ambition thanks to inconsistent writing and narrative
Too ambitious for its own good, Cyberpunk 2077 attempts to do too much and falters in its execution as a result. Despite its issues, it’s better than the sum of its parts and might be worth checking out for fans of action RPGs.
In the midst of such intense anticipation and scrutiny, it’s easy to get carried away with what Cyberpunk 2077 could have been. The final experience might be more familiar than many predicted, with plenty of elements that aren’t perfect, but it’s dripping with detail and engaging stories. With so much to see and do, Cyberpunk 2077 is the kind of RPG where you blink and hours go by, which is just what we need to finish off 2020.
Cyberpunk 2077 is an open-world masterpiece that features some of the most immersive and liberating storytelling this industry has to offer. With full freedom to choose V's personality, looks, and gameplay style, Cyberpunk 2077 gives the player an unrelenting amount of control in a world that delivers dozens upon dozens of hours of high-quality content. Cyberpunk 2077 is a mammoth achievement and solidifies CD Projekt RED's place at the top of the pile.
It may not sound like it, but I enjoyed many aspects of Cyberpunk 2077. It doesn't hit the highs of The Witcher 3, but it still has a lot going for it. However, it was released in such an unfinished state that it's hard to give it a positive review. It's an 8.0 game hiding in a 4.0 game wrapper. I might change my tune in a few months, when patches have rolled out, but even when playing the best version available on the PlayStation systems, there's no getting around it: Cyberpunk 2077 might have been mocked for its delays, but it needed more of them. You'll still have fun if you pick it up now, but unless you're dying for it, it's best to wait until it's been patched and improved.
Hi /PS4. :) submitted by Linkinito to PS4 [link] [comments] First of all, we wanted as mods to thank you for your wide participation and engagement for these Game of the Year awards. Some things worked better than others, but seeing the enthusiasm increasing day after day, especially in the final showdown, ultimately attracting people beyond the community of /PS4. Below are all your own choices, you voted for them. Of course, some might think it's popularity awards, that some games are objectively better than those who won. It's always hard to choose one winner for a particular prize. But I think, seeing these results, that we can still be very happy about what we got this year. 2020 definitely was a hard year for most of us due to what's happening in the world. And gaming is one of the best forms of escapism. And we had phenomenal games from the entire spectrum of the industry. 2020 will be remembered in gaming. So now, here's the moment you're waiting for: here's your winners of the 2020 /PS4 Game of the Year Awards. Best Soundtrack: Persona 5 Royalhttps://preview.redd.it/sn6mv9g4sdc61.png?width=630&format=png&auto=webp&s=0ab66fb01198710ef6ee101ee4d833b4bbc699f3We can't deny that Persona 5 Royal was one of the definitive RPGs this year, being the upgraded edition of Persona 5. Its unique setting and concept, taking place in the center of Tokyo, clearly has its fans. And part of that is the incredibly jazzy soundtrack that can be listened for hours. We could have thought other major titles could have nailed that award, but when listening to some P5R tracks, we can't deny it deserves that award. Best Free to Play Game: Rocket Leaguehttps://preview.redd.it/ba4p1sj6sdc61.png?width=630&format=png&auto=webp&s=ddebcc3b3da300371de238f338407bd96d16863dTechnically, for some people, Rocket League is a free-to-play since 2015. It's one of the few massive success stories that were kickstarted thanks to a launch on PlayStation Plus. Five years later, Rocket League was still massively played all over the world thanks to its simple but addictive gameplay, that has incredible depth making it also one of the most thrilling esports. In september, Psyonix decided to take another step and release their smash hit as a Free to Play. Many new players joined the crazyness of soccar thanks to this, and we can't deny Rocket League is one of the games that marked the PS4 history. I'd also have a word towards Genshin Impact, which released this year and got a crazy following right after launch. Many players probably didn't expect that much content from a Free to play game, and its gameplay and universe were very attracting. If there was an honorable mention, Genshin Impact was definitely get it. Best PlayStation VR Experience: Dreamshttps://preview.redd.it/na93r2kasdc61.png?width=630&format=png&auto=webp&s=077a09445cdcf4fa70a30eb61a6eeb24e64d6af7Dreams was a game released early this year and was probably forgotten by many. Dreams is definitely the ultimate sandbox, allowing to you create pretty much what you want. But not everyone is a great creator with unlimited imagination, and that definitely was a barrier for many. However, Dreams is an incredible experience, and added full PSVR support a few months after release. Being able to navigate in your own creations and see them take life all around you is a one-of-a-kind experience, and if you own a PSVR headset, you should definitely take a look to Dreams. Best Ongoing Game: No Man's Skyhttps://preview.redd.it/0tfv3kvcsdc61.png?width=630&format=png&auto=webp&s=53b15cbb027c244a52db8fe367b73734f5accea2I don't think there's a better redemption story in the history of gaming than No Man's Sky. Released hastily in 2016 after (too) much anticipation, No Man's Sky quickly disappointed many players expecting so much more from that ultimate space exploration game. Many advertised features were missing or dumbed down heavily. Hello Games, has a result, took a huge hit to their reputation. But unlike other studios who could have dropped the ball and moved on after such a failure, Hello Games got to work and fixed problems, one by one. They added features, one by one. They expanded and developed No Man's Sky, one thing at a time. Four years later, there's no better time to jump into your spaceship to explore the infinite space. And best part is every single update they release was completely free. Congratulations Hello Games. Some studios can truly take note. Best Family Game: Fall Guys Ultimate Knockouthttps://preview.redd.it/q6n98jygsdc61.png?width=630&format=png&auto=webp&s=bba84c8da62cbd4e2186ebca5c37641e29055b52Woo! We can't deny that Fall Guys was definitely the big thing this summer. Taking a new and fun turn to Battle Royale by borrowing the concept of Takeshi's Castle and Wipeout, when controlling squishy and cute mouthless beans. Fall Guys can really be enjoyed by anyone who picks up the controller, even if you're 5 or 55 years old. Mediatonic clearly struck gold this year - and no, the game is far from being dead despite what you can read on Twitter. Best Remake or Remaster: Final Fantasy VII Remakehttps://preview.redd.it/s5ew4zxjsdc61.png?width=630&format=png&auto=webp&s=26bfb153938095b4857da533aa54cb075ca58059That one was rumored since 2005 and the famous "tech demo" used to advertise the PS3 when it was still in development. The Final Fantasy VII universe is one of the greatest works of Square, spawning multiple spin-offs games and even movies and shorts. A remake was formally announced in 2015, only to be released this year. And despite being just the first part of a larger adventure, Final Fantasy VII Remake immersed us in Midgar in a whole new way. The teams at Square Enix managed to turn the opening 4-5 hours into a full-fledged 40-hour adventure with new quests, new stakes, and an unprecedented amount of detail. We definitely can't wait for the next part. Best Shooter: Doom Eternalhttps://preview.redd.it/zeygleylsdc61.png?width=630&format=png&auto=webp&s=6afe1b8c7de288b7342524567b5eda2e00a5f501Before the term FPS became commonplace, press and gamers used the term Doom-like to qualify that genre. That shows the influence the original Doom had on gaming. And when its reboot was released in 2016, id Software shown that they were still a force to be reckoned with, proposing an intense, brutal and open experience in a genre that quickly got saturated with military and futuristic shooters. And there's no surprise, in a rather weak year for shooters, that its sequel, Doom Eternal, takes the crown. Featuring even more demons, even more weapons, even more moves and even more violence, the power fantasy went to the maximum level. Rip and tear like never before. Best Independent Game: Fall Guys Ultimate Knockouthttps://preview.redd.it/jck19t7qsdc61.png?width=630&format=png&auto=webp&s=9ebebc68efb59f351f551fad02fe3ab775c0a912Woo! Woo! Even though this year was incredible for Indie gaming on PS4, with many quality titles like Streets of Rage 4 or Spiritfarer for example, none of them had the worldwide appeal that Fall Guys had. Giving that fresh new take on Battle Royale, especially in those times, was what people needed - and one of the best success stories of the year. Best Role-Playing Game: Final Fantasy VII Remakehttps://preview.redd.it/bu5w3g7tsdc61.png?width=630&format=png&auto=webp&s=372fda921112ee2663674d7d2403555b5ffa8444The battle was very close with Persona 5 Royal. But while that one managed to nail the best soundtrack, FF7 Remake takes its second award by being the best role-playing game of the year. Some say it might be too linear, or it is "not the full game", but we can't deny that the remake was up to the task to recreate and reinvent the most influent RPG of all time. Offering 40 hours of solid content in such a universe was a blast. Best Sports Game: Tony Hawk's Pro Skater 1+2https://preview.redd.it/5s5ayxa3tdc61.png?width=630&format=png&auto=webp&s=46b5f46deed4292df7e5ad0f1e30cd0615cead9bTalking about classics, another one was remade this year to critical acclaim. It didn't manage to grab the best Remake of the year award, but surely it claimed the best sports game by a very large gap. Vicarious Visions truly nailed the feeling and the spirit of the original Tony Hawk's Pro Skater games with THPS 1+2, going as far as taking the soundtracks of both games into the remake. Landing incredible tricks, flips and manuals felt like when we were 10 years old - the feeling was there. A perfect example that some games might become old but age like fine wine. Best Graphics: The Last of Us Part IIhttps://preview.redd.it/eqy9uoivsdc61.png?width=630&format=png&auto=webp&s=07ae01478e6cde15f4023b3ebec6884b611874b9If there's something we can all agree on - Naughty Dog is second to none in terms of extracting every drop of power a PlayStation console can offer. Back in the old days, they hacked the developer libraries to allow Crash Bandicoot to run on PS1. They developed their own programming languages. If a system is hard to program, they're up to the challenge. Back in 2016, they amazed everyone with the final outing of Nathan Drake's adventures. And this year, The Last of Us Part II takes it to a whole another level. Thinking this game runs on 7-year old hardware is simply astounding. The level of detail, facial and body animations, vegetation, textures, physics... TLoU2 is a testimony of Naughty Dog's commitment to reach perfection. Best PlayStation Plus Monthly Game: Fall Guys Ultimate Knockouthttps://preview.redd.it/kkh5tftxsdc61.png?width=630&format=png&auto=webp&s=e3220979a96202cbb77c5fa21dbd692091798d23Woo! Woo! Woo! One more crown for the Fall Guys beans. Joining the PlayStation Plus lineup of games in August, they quickly took a comfortable place on many hard drives all over the world. So much in fact that Fall Guys: Ultimate Knockout become the most-downloaded PS+ game of all time. Note that releasing a multiplayer game directly on Plus doesn't equal guaranteed success - you really need an attractive gameplay and concept to keep everyone playing. And even though the hype isn't as high than it was in August, the Fall Guys still offer quick breaks of fun all over the year. Best Game Not Available on PS4: Hadeshttps://preview.redd.it/s3coacv8tdc61.png?width=630&format=png&auto=webp&s=e2194023037e813183058af376cb14a7848ed621If the PS4 is known for its exclusives, some games are just... Not available here. Some for obvious reasons, like being developed by a first party studio not belonging to Sony, or because they don't see the appeal of releasing on Sony's console despite the very large install base. After all, some devs said that indie games have trouble to sell on PS4. And out of all those games that are not (yet) available on PS4, one clearly went off the charts. Having multiple GOTY awards, Hades, thanks to its storytelling and addictive rogue-like gameplay loop, was a smash hit on PC and Switch. But PlayStation gamers don't have the opportunity to play it on their console... But we can hope the game will come to PS4 someday. After all, all previous works of Supergiant have landed on PS4 after some time (Bastion, Transistor, Pyre). You've sent Supergiant a strong message: we're waiting for Hades on PlayStation! Best Multiplayer: Fall Guys Ultimate Knockouthttps://preview.redd.it/h9dr8w7btdc61.png?width=630&format=png&auto=webp&s=30966b6910be85059954d4d2bb99461457b833f2Wooooooooooo! What's left to say? Fall Guys grabs another crown by getting the Best Multiplayer of the year, and with pretty much no contest. Free for Plus subscribers at launch, up to 4-player groups, no guns, only fun, even getting eliminated just makes us laugh and jump into another game to get qualified. Not even the Warzone could compete. Best Story: The Last of Us Part IIhttps://preview.redd.it/sezoytw6tdc61.png?width=630&format=png&auto=webp&s=5f520c3b01137303512ce712bf963ab0540520ddMay it be praised or hated, The Last of Us Part II left no one indifferent. With bold choices all over its 20+ hour-long adventure, the latest Naughty Dog's game questioned our actions and the ways to justify them. If the first title was a story of survival, the second one is a story of anger and hate. It definitely left a mark on those who played it. For better or worse, the sequel to The Last of Us is, by a landslide, the most memorable story of 2020 on PS4. Most Anticipated PS4 Game in 2021: Elden Ringhttps://preview.redd.it/fywp7s1ftdc61.png?width=630&format=png&auto=webp&s=173ca0187325e973fe25d9d73b07ac55996ace18Announced in 2019, a collaboration between From Software and George R. R. Martin made everyone (or nearly) jump on the hype train. We can only hope to have a bit more news on Elden Ring this year and hopefully get a release date, but the meeting between the makers of Dark Souls and Game of Thrones is ripe for something huge. Biggest Disappointment: Cyberpunk 2077https://preview.redd.it/gfdtoasgtdc61.png?width=630&format=png&auto=webp&s=eda5bc1f2dad396e617ec3dfad7033d644636c7bI think everything has been told about this. No surprise here. Before december there might have been a few contenders for that dubious award. But after December 10, there was no more contest. It was one of the most hyped games of the decade. And even though the game kinda met the expectations on PC, its awful performance at launch on consoles completely derailed the hype train. CD Projekt RED will take a lot of time to gain back the trust of some players after that controversy. But history told that redemption stories do exist. Biggest Surprise: Fall Guys Ultimate Knockouthttps://preview.redd.it/z3psukiitdc61.png?width=630&format=png&auto=webp&s=1eacccd2e86dbcf492571a956a6b54e5d3944214FIVE! Fall Guys: Ultimate Knockout, despite being knocked out at the first round of the final showdown, still managed to take home five trophies. Many people really didn't expect to be that amazed and have such a dose of fun with that PlayStation Plus game. Enjoy your crowns, Mediatonic. You deserved them. /PS4 GAME OF THE YEAR: GHOST OF TSUSHIMAhttps://preview.redd.it/20eep6fmtdc61.png?width=630&format=png&auto=webp&s=c6515a3d616c00439182f18bfae290e146538a1aIt ultimately came to an expected duel. We all knew it was going to be ending like this. And in the end, only one remained. Ghost of Tsushima is your game of the year. We could talk about that for hours and days. But Ghost of Tsushima was a real crowd-pleaser and went beyond all expectations, offering a unique setting in a known and tested gameplay environment, with an incredible art direction. It probably wasn't the best game in specific aspects and categories, but Ghost of Tsushima was a masterfully crafted jack of all trades. Despite not winning any other award in that ceremony, the latest Sucker Punch Productions remained unseen, hidden, until it was the time to strike precisely to claim the biggest prize. Like a ghost. Congratulations to Sucker Punch Productions for winning /PS4 Game of the Year! |
Hitman 3, more than a third installment of a video game sub-saga, is more like a third season of it. It is totally continuous and does not hide in this sense. It is true that it does not add anything substantial, but it is also true that the base it inherits is very, very good. And the new maps show the experience already acquired from the two previous games, offering us some of the best maps of the trilogy.
Despite the plot flaws and disappointing ending, Hitman 3 remains a fine assassin playground with a huge gameplay variety.
While it has some inconsistencies, Hitman 3 delivers the best story the Hitman games have had, and a couple tremendous levels, as well as almost endless substantial replayability.
A solid if unambitious expansion pack—and that should tell you whether to buy this one or catch up on Hitman 2 instead.
Hitman III is one of the first strong cards of the year. IO Interactive has given us an entertaining experience focused on experimentation and replayability that no fan of the stealth genre can miss.
Hitman 3 is the ultimate murder simulator. Now that the World of Assassination trilogy is finally complete, there's no excuse to not play Hitman. In order to truly appreciate the game's intricacies, you have to commit to replaying levels, attempting challenges, and testing out new strategies. However, if you put in the time, you'll be treated to one of the most engaging and rewarding stealth experiences in all of gaming.
The locations and level designs in Hitman 3 are among the best IO Interactive have built.
Hitman 3 is a beautiful, wonderful and exceptionally well-made game that I’m so glad exists. IO Interactive have created something simply amazing that should be lauded for being right up there with the smartest design in the industry.
Hitman 3 is full of surprises beneath its familiar systems. It manages to break out of its own sandbox without disrupting its formula too much, ending on a subtle note that brings the world of assassination saga to a satisfying end.
Hitman 3 succeeds in every respect by being a fantastic ending to analready great series. It's also a joy to see that IO Interactive ensured players would be able to slip right back into the shoes of a veteran killer,but didn'trest on their laurels by not offering anything new. Although the touches of permanent shortcuts and new gadgets may seem small, once implemented it's hard to imagine playing without them as they integrate seamlessly into mission stories. Add to that the same freedom to approach a hit that the series is famous for, as well as ensuring every playground looks absolutely stunning and its clear that even without good friends, Agent 47 really does find the perfect blend.
Hitman 3 takes everything good about the rebooted series and combines it with worthwhile features and levels that are more interactive than ever before to create one of the best stealth games of the last decade.
Hitman 3 is unequivocally IO’s magnum opus; a tour de force within the overall longstanding Hitman franchise, and its essential pick within the trilogy. [...] leads the charge in 2021 for compelling action-adventure.
Coupled with extra gadgets (some of which can be imported - though not as swimmingly on PC), Hitman 3 is really fun to dive back into; or introduce someone to for that matter, just to see what they come up with. It's the little things that add up and really make Hitman 3 special.
A satisfying conclusion to the trilogy with the best locations in the series
New levels, new targets, new graphical improvements, same Hitman taste. Hitman 3 won't be everyone's cup of tea, but the niche should be extremely satisfied.
Hitman 3 is a fantastic capstone to a standout series. Yes, a lot of what you experience will seem familiar if you've played the last two games, but IO Interactive continues to take interesting risks that largely play off while still perfecting the elements that make Hitman so special. The best compliment I can pay Hitman 3 is that I want to finish writing this review so I can go back to playing it.
IO's final World of Assassination game is closer to a seasonal content update than a sequel, but it's a thrilling endeavour all the same.
Killer who kills you don't change. IO Interactive does not revolutionize its playful formula, widely gnawed in the excellent Hitman 2, and proposes it again with slight but pleasant additions also in the third and (perhaps) last chapter of the World of Assassination saga. Agent 47 returns more shrewd and lethal than ever before, within an experience that knows how to enhance the murderous instincts of gamers. All this takes the form of a stealth adventure full of possibilities, a sandbox full of ideas and alternative solutions that stimulate the variety of approaches and benefit from a level design sometimes in a state of grace. A few falls in style in the last stage, a story only of contour and a general lack of courage in a fixting some stumbles of the past episodes, such as a not-so-exciting IA and very coarse shooter phases, however, prevent Hitman 3 from taking a big step forward compared to the second act. The work therefore moves in perfect continuity with what is...
Agent 47's journey ends on a high note, at least as far as players are concerned. New levels are memorable and cater to the freedom fans have come to expect
All told, though, Hitman 3 is one of the best stealth games ever made.
The bald, barcoded assassin has had many hits in his 21-year career, but even though it might be his last for quite some time, Hitman 3 is one of 47’s best executions yet.
Hitman 3 feels like a love letter to the ‘World of Assassination’ and I can’t think of a better way to conclude the series. With its delightfully witty dialogue and the fact that all existing Hitman content (as long as you’ve bought Hitman and Hitman 2) has progression carry over into Hitman 3, this game is a joy to play and the best Hitman has ever been. It takes all the best parts of the series we’ve come to love and leaves us with a bittersweet, Agent 47-sized gap in our hearts.
There's simply not a lot of stealth-action games that can hold a candle to Hitman III, with its hours upon hours of engaging gameplay and high replayability. The sheer variety of different locations and missions, and also the inclusion of all the legacy content, turns this title into something you don't want to miss at the start of 2021.
Hitman 3 is exactly what fans of the IO Interactive games expect: an open sandbox dream in which thousands of paths lead to Rome or rather to Berlin, Dubai, China, England, Argentina and Romania. On this point, there is simply no second genre representative who leaves so much room for our creativity. The six locations are wonderfully varied and great, but I never got rid of the feeling of playing a story DLC here. After a good five to six hours, that's it.
Hitman 3 brings to a close one of gaming's great trilogies with one last display of immaculate level design and intoxicating mood from IO Interactive.
Chances are we aren’t going to be placed in control of Agent 47 again; at least for a fair while, anyway. But with Hitman 3, IO Interactive has at least made sure he’s had a worthy send-off.
What's good about Hitman--its level design and the creativity, experimentation, and exploration that affords--is great in Hitman 3. It closes out the trilogy by brilliantly playing off everything that came before it
Hitman III is a fascinating finale to the franchise that shyly continues the series' tradition to iterate and improve on each entry.
While Hitman 3 is the end of this trilogy, it's clear IO will be coming back to 47 after they play around in the 007 sandbox for a while. This isn't so much the end of Hitman as it is this iteration of 47 and I will be eagerly awaiting his return.
Could IO Interactive have ended the World of Assassination Trilogy better ? Probably not. Even if Hitman 3 sticks to previous episodes formula and plays it safe, keeping its usual flaws, it offers gorgeous and incredibly well-convceived destinations that will indeed please fans. There are so many good trails to follow, so many possibilities that you'll sure end up with the urge to try everything in order to go for the perfect kill. If you own Hitman 1 and Hitman 2, there is some serious amount of challenges waiting. A PlayStation VR ? Prepare for a game-changing experience.
Hitman is a world made up entirely of Chekhov’s guns, and it’s a blast finding out how to get Agent 47 into position to pull the trigger.
A slick and entertaining conclusion to the trilogy.
Hitman 3 represents the peak of the series, of IO Interactive, and of the social stealth genre.
Hitman 3 is a satisfying farewell to Agent 47, with stunning locations, and endless opportunities to take out your targets.
In the current trilogy, Hitman 3 would be considered the weaker of the three.
Hitman 3 is a good entry in the series. It deliver beautiful levels, such as Dartmoor or Chonqing, new assassination tools and it allows players to import maps from the previous games (with improved graphics), buy still, it´s mechanics and some AI elements feel outdated.
Rich, rewarding, and highly replayable, Hitman 3 is one of the barcoded butcher's best appearances.
A nice conclusion to the World of Assassination trilogy. Hitman III is "just" more of the same, but that's not a problem when the original material is that good.
Narratively and structurally, Hitman 3 strips its own make believe away, leaving the series’ core darkness on display.
A great finale to the World of Assassination trilogy and the perfect time to end the reboot era, as the once revolutionary formula begins to show its age.
Hitman 3 is a phenomenal closer to what has been an excellent trilogy in a series I hold dear.
Hitman 3 builds on the structure of its predecessors but doesn't recycle old mechanics. Its creative sandbox systems encourage multiple playthroughs with possible outcomes only limited by your imagination. Returning fans will get the most of this narrative as it ties up a few loose ends but doesn't totally stick the landing. It's absolutely brilliant in execution, though, as you replay missions for different results providing the most robust experience to those who spend the most time playing.
A beautiful, deep, and endlessly replayable murder sandbox, featuring some of the best levels in the series.
Another fine outing for Agent 47, and a fitting, hopefully brief, farewell to one of the best stealth series of the last decade.
Hitman 3 closes out the World of Assassination Trilogy with developer IO Interactive in confident mood. Lessons learned from the past five or six years have worked their way into this splendid epitaph for a series that looked dead and buried more than once along the way. As with its predecessor's, there are some lows to go with the highs, but those highs? They are truly something special and make the future of IO Interactive an exciting prospect.
A franchise like no other comes to an epic and satisfying conclusion. Hitman III is the culmination of both story and development skill that will leave fans everywhere smiling with joy.
IO Interactive delivers a terrific, thrilling finale for its trilogy
It's enormously addictive and is endlessly replayable. For one of the first major releases in 2021, Hitman is an absolute home run
HITMAN III is a decidedly epic conclusion to the events established in the first two games. It offers fantastic, well-realised locales with objectives that are unconventional, at least by HITMAN standards, to come out feeling fresh. Though in pursuit of this, it has lost a bit of the breadth we've come to expect from the series. Ultimately, it delivers what it promised to - a strong conclusion to the trilogy.
On its own, Hitman 3 is a moody conclusion to a generation-defining trilogy, but when taken as a complete compilation, it's the ultimate stealth sandbox. IO Interactive has honed its gameplay formula to perfection, and it's on top form here
After two decades of pasta cans, silver ballers, suitcase snipers and more, Hitman 3 delivers the perfect hit.
As a final act, Hitman 3 is as capable and pleasing as its trilogy-siblings. As a trilogy, it is one of the most fun-loving games of the previous decade.
Hitman 3 is the best of the newer Hitman games and quite possibly the best Hitman game in the franchise.
It’s great on its own, but combined with Hitman (2016) and Hitman 2 it helps make up the masterpiece which is the World of Assassination trilogy.
Hitman 3 is an amazingly crafted epilogue for the World of Assassination trilogy and the best modern Hitman yet.
Hitman 3 dances asymptotically with the concept of perfection, often approaching it without ever really grasping its essence. Nevertheless, IO Interactive manages to improve and refine a well-established formula, while offering a a truly satisfying conclusion to 47's struggle against Providence. Although there are some flaws, they're almost entirely eclipsed by the incredible quality of everything else.
Charting the series' progress since that 2016 Paris debut has been a fascinating journey. IO have learned a lot over the past five years and that really shows in Hitman 3. It's a flashier, more fluid evolution of IO's original template - a rewarding conclusion to one of the most unique video game franchises around, and one we'll continue playing for many weeks and months to come.
All in all, IO Interactive has stuck with what it knows best with Hitman 3: gorgeously crafted open playgrounds for the player to wreak slick and murderous havoc in.
Hitman 3 is the quintessential stealth game.
Without straying far from the successful sandbox formula, it’s an excellent final part of IO’s trilogy. While the increased freedom and level variety won’t be for everyone, Hitman 3 boasts some of the best locations and stories the series has ever seen, and there’s so much to uncover in each and every one of them.
Taken individually, Hitman 3 feels like great value, with plenty of variety and lots to do. When taken as a whole, the World of Assassination trilogy is hands-down one of the best and most complete-feeling trilogies in video game history.
Hitman 3 does an excellent job of wrapping up the World of Assassination Trilogy, pairing the predictable yet enjoyable narrative with the refined and forever reliable Hitman gameplay
Hitman 3 features some of the most complex and most creative levels in the series history while polishing the gameplay to perfection. Unfortunately, it's held back by some hefty paywalls, uneven mission pacing, and some occasional clunky AI.
The third Hitman game delivers a satisfying and worthwhile ending to the series and some fun and varied stages, all while adding a bunch of minor adjustments and content that fans will enjoy for hours. If you're a fan of the series, Hitman 3 is a very competent end to the trilogy that provides a massive and deep Hitman experience that is easy to recommend.
Can a PS4 controller be used to play non-Steam games on PC? Your PS4 DualShock 4 controller can also be used to play games outside Steam client. This is where the DS4Windows comes handy as it can The PS4's controller is recognized by Windows right out of the box, but existing games don't automatically work with the gamepad. Here's how to fix that. Typically, PC games are played with a mouse-keyboard combo, however they commonly and widely support controllers. That means you can play video games with a use of gamepad, joystick, PS4, or Xbox controller. Is it worth to give them a try? Well, depends on type of the game, its features and type of gameplay. The Dark Souls III and Grand Theft Auto V are some of the PC games to play with a controller. Yet, for people who would like to bring the fun from console to their smartphones, for instance to their iPhones, there are iOS games that support PS4 controllers! But, there are specific controllers for other game genres which will be a perfect fit If you want to play games that aren't on Steam with your DualShock 4, jump ahead for our in-depth guide to getting your PS4 controller working with an open source tool called DS4Windows. Setup PS4 Remote Play: Using the DualShock 4 with PlayStation's Remote Play app is relatively painless since both PC and Mac have built-in support. The DualShock 4 is more or less plug-and-play. A lot of console players make the switch from a PS4 to the PC, and might feel uncomfortable with KBM controls in games. A lot of games today offer full support for the Dualshock 4, such as these Here are the best PC games to play with a controller, from competitive fighting games to immersive action adventures. Nier: Automata GOTY (PS4... Walmart. $32.50. View. Show More Deals. Simon Robert Technology. How to use PS4 controller on PC Overwatch – In this guide I will show you how to use Sony’s PS4 DualShock controller and play PC games such as Overwatch and many other PC games. There are so many Windows PC games you can play. One of them is Overwatch. The latest high-profile game to get cross-play is Call of Duty: Modern Warfare (2019), which you can play across PS4, Windows PC, and Xbox One.
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